Packt Publishing, 2013, ISBN: 1849695040, 326 pages.
Explores current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3
Includes GPU-based volume rendering algorithms
Discover how to employ GPU-based path and ray tracing
Create 3D mesh formats and skeletal animation with GPU skinning
Explore graphics elements including lights and shadows in an easy to understand manner.