Leanpub, 2021-05-29. — 149 p. This workbook is intended to be a hands-on guide for HTML5 front-end game development with an emphasis on the Phaser JavaScript Gaming Framework — either v2.x.x or III. Yet, our game product and project management could apply to any game development framework! It’s not exclusive to the Phaser JS Gaming Framework. You'll also get bonus content,...
6th Edition. — Independently published, 2020. — 402 p.— ISBN B082667JWR. This is the first book in the Game Studio series. Learn how to start and manage game software products and projects. This is a different book format from previous editions for Phaser JS Gaming Development — unlike anything you have seen. It is now a part of the Game Studio Start-up Series leading you into...
Apress Media LLC, 2020. — 331 p. — ISBN13: (electronic): 978-1-4842-6059-3. Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game...
2018. — 384 p. — ASIN B07H2F1R27. Learn how to make HTML5 games with the Phaser framework. This book will take you from the basics of adding elements to the HTML5 canvas to how to build a reusable game system that will allow you to rapidly create your own HTML5 games for desktop, laptop, and mobile. We start by walking through a single game to build the system. We move on to using...
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