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Искусственный интеллект в играх

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Packt Publishing, 2019. — 246 p. — ISBN: 978-1789533910, 1789533910. 4th Edition. Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh. Key Features Build richer games by learning the essential concepts in AI for games like Behavior Trees and Navigation Meshes Implement character...
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  • 6,92 МБ
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Packt Publishing, 2017. — 348 p. — ISBN13: 9781787122819. The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with...
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  • 11,96 МБ
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Packt Publishing, 2020. — 482 p. — ISBN: 978-1-83921-493-6. Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into...
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3rd Edition. — CRC Press, 2019. — 1030 p. — ISBN: 978-1138483972. AI is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. This revised and updated Third Edition includes new...
  • №4
  • 25,27 МБ
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CRC Press, 2017. — 540 p. — ISBN13: 978-1498742580. Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These...
  • №5
  • 8,27 МБ
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CRC Press, 2025. — 246 p. — ISBN 9781032532561. Game AI Uncovered: Volume Three continues the series with another collection of chapters from 18 of the top game AI professionals and researchers, from around the world. Each chapter includes wisdom, ideas, tips, and tricks that were used in the development of video games. The techniques discussed in these pages cover the...
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  • 10,78 МБ
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Packt Publishing, 2019. — 665 p. — ISBN: 978-1-78883-565-7. Learn to build intelligent and responsive Non-Player Characters for your games with Unreal Engine Game AI. Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you’re developing a traditional, educational, or any other kind of game. If you want to use AI...
  • №7
  • 91,43 МБ
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Apress, 2018. — 328 p. — ISBN: 1484237358. Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human...
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  • 13,56 МБ
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Naval Institute Press, 2021. — 464 p. — ISBN 9781682476062. Artificial intelligence (AI) may be the most beneficial technological development of the twenty-first century.Media hype and raised expectations for results, however, have clouded understanding of the true nature of AI—including its limitations and potential. AI at War provides a balanced and practical understanding of...
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  • 3,66 МБ
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Leanpub, 2021. — 318 с. Перед вами не руководство по нарушению правил и мошенничеству в компьютерных играх. Эта книга рассказывает о подходах к автоматизации игрового процесса. В ней мы рассмотрим программы (известные как боты), выполняющие различные задачи в играх. Мы разберёмся в большинстве инструментов и технологий, которые используют разработчики ботов и систем защиты от...
  • №10
  • 8,69 МБ
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