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Разработка игр

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Theresa Hill, 2015. — 480 p. — ASIN: B00TU8AZQ2. На англ. языке. This book introduces the reader to the necessary programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates through examples how these mechanics can be bound to each other to both give the required behavior and allow the player to interact...
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  • 14,33 МБ
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CRC Press, 2017. — 272 p. — ISBN: 978-1-4987-7550-2. Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that it is delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to...
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Apress, 2018. — 281 p. — ISBN: 148423491X. Learn how to take your existing knowledge of Ethereum and Solidity to the next level. Hone your development skills and become more familiar with the syntax of the Solidity language by working through well-tested, well-documented intermediate-level sample projects. You will begin by covering the basics of Ethereum, Solidity, and gaming...
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Addison-Wesley, 2013. — 507 p. — ISBN13: 978-0-321-94015-5. Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in...
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Genever Benning, 2014. — 380 p. — ISBN13: 978-0-9905829-2-2. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and...
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Packt Publishing, 2017. — 394 p. — ISBN: 978-1-78712-783-8. Utilize proven solutions to solve common problems in game development. You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer...
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Valadria, 2022. — 186 р. — (v1.0.11). Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with...
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New Riders, 2015. — 480 p. — ISBN13: 9780134396750. Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions...
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Bloomsbury Visual Arts , 2017. — 272 p. — ISBN: 147256748X. Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for...
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Fairchild Books, 2016. — 192 p. — ISBN13: 978-1472567116. A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights...
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First Second, 2016. — 256 p. — ISBN13: 978-1626723153. It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris...
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No Starch Press, 2019. — 204 p. — ISBN 978-1593278861. Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard...
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CRC Press, 2015. — 188 p. — ISBN10: 148224019X, ISBN13: 978-1-4822-4019-1. — Книга в формате AZW4. Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin. This book addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools....
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BPB Publications, 2023. — 313 р. — ISBN 978-93-5551-345-8. Develop Your Own Game Using Unreal Engine 5. Key Features - Learn how to use compatible engine templates for developing custom scenarios. - Make a simple third-person game using the core features of Unreal Engine 5. - Get familiar with the advanced concepts such as Game Objects and Audio Engine. Description Unreal...
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2nd edition. — Mercury Learning and Information, 2017. — 450 p. — ISBN: 1683920295. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the 60s to today's triple-A titles; Part II asks and answers the key question: what does a games...
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Packt Publishing, 2017. — 480 p. — ISBN: 978-1-78712-366-3. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers,...
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CRC Press, 2017. — 296 p. — ISBN13: 978-1498703840. The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and...
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Amazon Digital Services LLC, 2019. — 120 р. In the first 20 chapters, learn to program in C on Windows with over 30 examples. No prior programming knowledge is needed. Then for the remaining 20 chapters put your new found knowledge to use and learn how to program an arcade quality game - Asteroids. Full instructions are provided for installing all the free software that you'll...
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Apress Media LLC, 2020. — 336 p. — ISBN13: (electronic): 978-1-4842-6077-7. Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Some of...
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Packt Publishing, 2016. — 268 p. — ISBN: 978-1-78646-086-8. Create stunning 3D multiplayer games with integrated cloud-based features Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and...
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Amazon, 2017. — 93 p. We will discuss topics such as: monster aesthetics, gore, obscurity, angles, cutscenes, jumpscares, audio design in terms of sound effects, ambience and creepy soundscapes, storytelling techniques via in-game events, documents, and visuals, pacing of progression, moral choices, plot twists, character relations and development, mentality of players, building...
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Mercury Learning and Information LLC, 2015. — 465 p. — ASIN B00XZCZ0DC, ISBN13: 978-1-937585-40-2. This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Three real games are created (2D and 3D) as you work through the text, and...
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CRC Press, 2015. — 312 p. — ISBN10: 1498704689, ISBN13: 978-1-4987-0469-4. A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving...
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3rd Edition. — A K Peters/CRC Press, 2019. — 654 p. — ISBN13: 978-1-138-63205-9. Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in...
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Packt Publishing, 2015. — 206 p. — ISBN: 978-1-78439-945-0. With the incredible growth in the global games industry over the past few years, Stencyl makes it possible for anyone to learn how to create amazing, engaging, and polished 2D games in just a fraction of the time. Whether you are new to game development or an experienced developer looking for a quicker, more intuitive...
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The MIT Press, 2015. — 728 p. — ISBN13: 978-0262028004. What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable...
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2nd Edition. — Razeware LLC., 2019. — 713 p. — ISBN: n/a. Build your own low-level game engine in Metal! This book will introduce you to graphics programming in Metal — Apple’s framework for programming on the GPU. By the end of this book, you’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Metal is a unified application...
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Independently published, 2022. — 228 р. Are you a beginner who’d like to know how to program video games? Would you like to get ahold of simple, effective, and compatible steps that will enable you to be an excellent problem solver while game programming? Do you want to start game coding without worrying if you’re smart enough to get it right? If your answer is yes to any of...
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Apress Media, LLC, 2023. — 205 p. — ISBN-13: 978-1-4842-8873-3. Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game. Exploring Game Mechanics is a...
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Apress Media LLC, 2022. — 335 p. — ISBN-13: 978-1-4842-8182-6. Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don’t let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You’ll first gain a basic introduction to fundamental...
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John Wiley & Sons, Inc., 2020. — 128 p. — ISBN: 978-1-119-45345-1 (ebk). A technology book for kids! Do you want to create 3D digital games that’ll impress your friends, family, and even yourself? This book shows you how to use Alice, a free 3D game programming environment, to make seriously cool video games you’ll have as much fun building as you will playing! Create your own...
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2nd Edition. — Packt Publishing, 2019. — 942 p. — ISBN: 978-1-83864-857-2. Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll...
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Independently published, 2023-10-23. — 344 p. — ASIN: B0CLQM16SX. “Advanced SFML Techniques: Pushing the Boundaries of Multimedia Programming” is a cutting-edge resource for experienced programmers and game developers looking to elevate their multimedia programming skills to new heights. Dive deep into the world of the Simple and Fast Multimedia Library (SFML) as you explore...
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HiTeX Press, 2024. — 487 p. — ASIN: B0DKPZKP2K. "Fennel Explained: A Lisp for Lua in Game Development and Embedding" offers a comprehensive exploration of Fennel, a powerful dialect of Lisp designed to integrate seamlessly with Lua. Tailored for both novice and experienced programmers, this book guides readers through the fundamental concepts and advanced techniques needed to...
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Packt Publishing, 2017. — 334 p. — ISBN13: 9781787122888. Have you been bitten by the Pokemon Go bug yet? If yes, then this is the right book for you. Location-based AR games have been around for a few years. They have struggled to gain popularity until just recently with the monumental release of Pokemon Go. Now, with the explosive popularity of the genre, novice and...
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Packt Publishing, 2015. — 188 p. — ISBN13: 978-1785289781. Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and...
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CRC Press, 2025. — 265 р. — ISBN: 978-1003441984. Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how...
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William Pollock, 2020. — 137 p. — ISBN13: 978-1-59327-944-8. Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make...
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CRC Press, 2025. — 188 p. — ISBN-13: 978-1003408840. This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases...
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CRC Press, 2018. — 630 p. — ISBN13: 978-1-4987-8874-8. This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in...
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2nd Edition. — Apress Media LLC., 2024. — 299 р. — ISBN-13: 978-1-4842-9843-5. Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section...
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Amazon Digital Services LLC, 2018. — 584 р. The book utilizes a unique problem-solving way of educate you the technological fundamentals of growth, such as data types, factors, features, and arrays. You will also use techniques such as pseudocode and process applying to come up with alternatives without having to type anything into a computer, and then turn the alternatives...
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Independent, 2023. — 72 p. — ISBN: 979-8201660857. Gone are the days of '3D-attempts', Nintendo's new offering consists of a clean and powerful break from its predecessor that will open the door to new, original and unseen content. It's worth pointing out that the design of this architecture led to one of the most compact hardware of this generation. This was emphasised by the...
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Independently published, 2023. — 67 p. — (Architecture of Consoles: A practical analysis, 6). — ASIN: B0CGXP9V4D. Sony knew that 3D hardware can get very messy to develop for. Thus, their debuting console will keep its design simple and practical… Although this may come at a cost! Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to...
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Simon Brew, David Crookes, Andrew Gillett, Eben Upton, Liz Upton. — Raspberry Pi Press, 2024. — 296 р. — ISBN 978-1-916868-04-5. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create...
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Manning Publications, 2024. — 320 p. — ISBN-13: 978-1633438019. Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to...
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Apress, 2020. — 153 p. — ISBN13: (electronic): 978-1-4842-5305-2. Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You’ll learn about variables; integer,...
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MIT Press, 2020. — 152 p. — ISBN: 978-0262043533. How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an...
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CRC Press, 2021. — 556 p. — ISBN: 978-1-003-05357-6 (ebk). Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as “roguelikes.” For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple...
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Independently published, 2023-11-08. — 329 p. — ASIN: B0CLKY4RXD. “Game Development Unleashed: Harnessing ChatGPT’s Power for Game Creation” is a groundbreaking guide for aspiring game developers and designers seeking to leverage the incredible capabilities of ChatGPT to take their projects to the next level. Dive into the world of AI-driven game development and explore how...
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Independently published, 2024. — 239 p. — ISBN-13: 979-8876546722. "Mastering SDL for Game Creators: Crafting Unique Experiences" is an essential guidebook for developers seeking to elevate their skills in game design and programming. Simple DirectMedia Layer (SDL) is a powerful tool used by professionals to create high-performance games that span across various platforms, and...
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Apress, 2014. — 470 p. — ISBN: 978-1-4842-0415-3. Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll...
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2nd Edition. — Pearson Eduction, Inc., 2020. — 576 p. — ISBN13: 978-0-13-652781-7. In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more...
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Addison-Wesley Professional, 2018. — 528 p. — ISBN13: 978-0-13-459720-1. You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it’s the language used in their enormous code bases, it’s the language they need to maintain and improve their games, and look for most often when hiring new developers. Game...
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MIT Press, 2024. — 239 p. — ISBN 978-0262377454. How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has...
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Apress Media LLC., 2024. — 397 p. — ISBN-13: 979-8-8688-0893-7. Most personas and journey maps crash land shortly after takeoff. This step-by-step playbook provides a revolutionary approach to creating these pivotal artifacts in product design through the concept of altitudes. They will guide you in conceptualizing your users through research techniques that directly inform...
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CRC Press, 2024. — 161 р. — (CRC Press Guides to Tabletop Game Design). — ISBN: 978-1003453765. Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players’ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide...
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Packt, 2020. — 368 p. — ISBN: 9781800208087. Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming with this...
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Apress Media LLC, 2024. — 432 p. — ISBN-13: 978-1-4842-9824-4. Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video...
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Packt Publishing, 2019. — 104 p. — ISBN: 978-1-83921-494-3. Adapt to a world of digitalization and get ready to become a successful player in the new engineering game Organizations today face an increasingly complex and dynamic environment, whatever their market. This change requires new systems that are built on the foundation of a new kind of engineering and thinking. The New...
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СПб.: Питер, 2020. — 448 с. — ISBN: 978-5-4461-1376-7. Что такое геймдизайн? Это не код, графика или звук. Это не создание персонажей или раскрашивание игрового поля. Геймдизайн – это симулятор мечты, набор правил, благодаря которым игра оживает. Как создать игру, которую полюбят, от которой не смогут оторваться? Знаменитый геймдизайнер Тайнан Сильвестр на примере кейсов из...
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