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Разработка игр

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2025.01
Apress Media LLC, 2024. — 432 p. — ISBN-13: 978-1-4842-9824-4. Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video...
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2024.12
Apress Media LLC., 2024. — 397 p. — ISBN-13: 979-8-8688-0893-7. Most personas and journey maps crash land shortly after takeoff. This step-by-step playbook provides a revolutionary approach to creating these pivotal artifacts in product design through the concept of altitudes. They will guide you in conceptualizing your users through research techniques that directly inform...
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2024.11
CRC Press, 2025. — 265 р. — ISBN: 978-1003441984. Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles. Blending theory and practical analysis, this book shows how...
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HiTeX Press, 2024. — 487 p. — ASIN: B0DKPZKP2K. "Fennel Explained: A Lisp for Lua in Game Development and Embedding" offers a comprehensive exploration of Fennel, a powerful dialect of Lisp designed to integrate seamlessly with Lua. Tailored for both novice and experienced programmers, this book guides readers through the fundamental concepts and advanced techniques needed to...
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CRC Press, 2025. — 188 p. — ISBN-13: 978-1003408840. This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases...
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CRC Press, 2024. — 264 p. People have played games forever, but it’s only in the past few decades that people really started thinking about what games are and how they work and how to make them better.Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. By breaking down the systems and content of each...
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2024.09
Independently published, 2024. — 379 p. Master Roblox Development Faster. Are you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency (Beginner) is your ultimate guide to mastering game development in Roblox, no prior experience required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments,...
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2024.08
Simon Brew, David Crookes, Andrew Gillett, Eben Upton, Liz Upton. — Raspberry Pi Press, 2024. — 296 р. — ISBN 978-1-916868-04-5. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classics Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create...
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Punky Publishing, 2024. — 153 p. Imagine building your own video game, even if you've never written a single line of code before…Now, turn that dream into reality. Have you ever daydreamed about designing your own video game? Do the realms of game development intrigue you, but you are overwhelmed by the idea of starting from scratch? Does the thought of transitioning your...
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Manning Publications, 2024. — 320 p. — ISBN-13: 978-1633438019. Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to...
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Independently published, 2024. — 229 p. Perfect for Beginners: All You Need is a Passion for Game Development and a Love for Coding! This book equips you with the power of C++, the "champion's choice" for programmers, to design and construct the very foundation of your dream games - breathtaking 3D worlds, immersive adventures, and epic battles. No prior engine experience...
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2024.07
2nd Edition. — Raspberry Pi Press, 2024. — 240 p. Take inspiration from the golden age of video games and learn how to write your own modern classics. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder...
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Packt, 2024. — 265 p. — ISBN 9798227583598. "The Art and Science of Game Development: Theoretical Foundations and Practical Insights" is an essential guide for anyone passionate about creating engaging and innovative video games. This comprehensive book bridges the gap between theoretical concepts and practical application, making it a valuable resource for both novice...
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Reactive Publishing, 2024. — 626 p. Unlock the next level in game development with "C++ for Game Development: A Comprehensive Guide for 2024." This indispensable guide picks up where introductory books leave off, designed specifically for enthusiasts eager to deepen their understanding of C++ and apply it to more advanced and sophisticated contexts. Building upon your existing...
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2024.02
Автор: Андрианова Наталья Аркадьевна, Светлана Яковлева Издательство: Эксмо Год выпуска: 2023 ISBN 978-5-04-181245-4 Перед вами настоящий путеводитель для игрового сценариста и нарративного дизайнера. Авторы опираются на знания известных киносценаристов и делятся собственными профессиональными наработками и бесценным опытом, которые помогут вам создать свою игровую вселенную и...
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MIT Press, 2024. — 239 p. — ISBN 978-0262377454. How abstract design decisions in 2D platform games create rich worlds of meaning for players. Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has...
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Independently published, 2024. — 239 p. — ISBN-13: 979-8876546722. "Mastering SDL for Game Creators: Crafting Unique Experiences" is an essential guidebook for developers seeking to elevate their skills in game design and programming. Simple DirectMedia Layer (SDL) is a powerful tool used by professionals to create high-performance games that span across various platforms, and...
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Independently published, 2023-10-23. — 344 p. — ASIN: B0CLQM16SX. “Advanced SFML Techniques: Pushing the Boundaries of Multimedia Programming” is a cutting-edge resource for experienced programmers and game developers looking to elevate their multimedia programming skills to new heights. Dive deep into the world of the Simple and Fast Multimedia Library (SFML) as you explore...
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Independently published, 2023-11-08. — 329 p. — ASIN: B0CLKY4RXD. “Game Development Unleashed: Harnessing ChatGPT’s Power for Game Creation” is a groundbreaking guide for aspiring game developers and designers seeking to leverage the incredible capabilities of ChatGPT to take their projects to the next level. Dive into the world of AI-driven game development and explore how...
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2024.01
CRC Press, 2024. — 161 р. — (CRC Press Guides to Tabletop Game Design). — ISBN: 978-1003453765. Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players’ expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide...
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2023.12
2nd Edition. — Apress Media LLC., 2024. — 299 р. — ISBN-13: 978-1-4842-9843-5. Master Lean UX and Lean Startup techniques to improve your agile game development experience beyond Scrum. This updated version of the book focuses on applying lean and agile methodologies to the game development process and features improved examples, applied techniques, and a whole new section...
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2023.11
Wiley, 2023. — 464 p. — eBook ISBN: 978-1-119-98160-2. Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers - creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo - delivers a...
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2023.10
Independent, 2023. — 72 p. — ISBN: 979-8201660857. Gone are the days of '3D-attempts', Nintendo's new offering consists of a clean and powerful break from its predecessor that will open the door to new, original and unseen content. It's worth pointing out that the design of this architecture led to one of the most compact hardware of this generation. This was emphasised by the...
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Independently published, 2023. — 67 p. — (Architecture of Consoles: A practical analysis, 6). — ASIN: B0CGXP9V4D. Sony knew that 3D hardware can get very messy to develop for. Thus, their debuting console will keep its design simple and practical… Although this may come at a cost! Looking at the evolution of video game consoles is fascinating. While conventional PCs tend to...
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2023.08
2ns edition. — Packt Publishing, 2023. — 446 p. — ISBN 1803245158. Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms. Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the...
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2023.07
Abrams, 2023. — 745 p. — ISBN: 978-1-4197-6205-5 Breaking down the 40-year history of the world's most popular art form, one video game at a time Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all...
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2023.06
Springer Cham, 2023. — 282 p. — (International Series on Computer, Entertainment and Media Technology) — eBook ISBN: 978-3-031-32202-0. The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the...
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2023.03
CRC Press, 2023. — 696 p. This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. The book contains interviews with a dozen veteran games...
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Independently published, 2022. — 228 р. Are you a beginner who’d like to know how to program video games? Would you like to get ahold of simple, effective, and compatible steps that will enable you to be an excellent problem solver while game programming? Do you want to start game coding without worrying if you’re smart enough to get it right? If your answer is yes to any of...
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2023.02
Valadria, 2022. — 186 р. — (v1.0.11). Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game. Filled with...
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2022.12
Apress, 2023. — 394 p. — ISBN-13 978-1-4842-8909-9. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud....
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BPB Publications, 2023. — 313 р. — ISBN 978-93-5551-345-8. Develop Your Own Game Using Unreal Engine 5. Key Features - Learn how to use compatible engine templates for developing custom scenarios. - Make a simple third-person game using the core features of Unreal Engine 5. - Get familiar with the advanced concepts such as Game Objects and Audio Engine. Description Unreal...
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Apress Media, LLC, 2023. — 205 p. — ISBN-13: 978-1-4842-8873-3. Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game. Exploring Game Mechanics is a...
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2022.10
Apress, 2022. – 238 p. – ISBN 978-1-4842-8789-7. Gain insight into what it takes to design and develop your first video game. This book offers a peek behind the scenes, where you will find in-depth knowledge of game design theory and insight into the technical and design aspects of video game development. The Way We Play allows you to explore game design and theory while also...
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2022.09
MIT Press, 2020. — 256 p. An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three...
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2022.06
CRC Press, 2022. Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and...
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2022.02
Animated Storytelling Simple Steps for Creating Animation & Motion Graphics Liz Blazer Peachpit Press Find us on the Web at www.peachpit.com. Peachpit is a division of Pearson Education. To report errors, please send a note to errata@peachpit.com. Copyright 2016 by Elizabeth Blazer ISBN: 013413365X Animation is a limitless medium for telling stories. Artists can create worlds,...
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2022.01
Independently published, 2021. — 328 p. — ISBN B09P6PV2HM. New Book Learn C++ from scratch and start build your very own new games step by step very easy. One question you might have is, why use C++ at all? C++ is fast, very fast. What makes this the case is the fact that the code that we write is directly translated into machine executable instructions. These instructions make...
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2021.09
Springer, 2021. — 414 p. — ISBN 978-3-030-77413-4. This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of...
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2021.08
Packt Publishing, 2021. — 670 p. — ISBN 978-1-83898-619-3. Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key Features Learn to integrate modern rendering techniques into a single performant 3D rendering engine Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern...
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Pearson, 2022. — 384 p. — ISBN 978-0-13-744084-9. As games grow more complex and gamers expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a games rules and balance, its characters attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first...
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2021.07
The Pragmatic Programmers, 2015. — 208 p. — ISBN 9781680500738. Version: P1.0 (September 2015) Level up your programming skills while making fast-paced, arcade-style video games. Make enemy spaceships explode in balls of fire, and escape from a pit while dodging falling boulders. You'll use the fun and approachable Ruby programming language and the Gosu 2D game library, which...
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Pragmatic Bookshelf, 2021. — 506 p. — ISBN 978-1680507843 Version: P1.0 (April 2021). Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game...
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Pearson Education, Inc., 2022. — 818 p. — ISBN 978-0-13-728283-8. A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking...
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2021.06
Apress, 2021. — 391 p. — ISBN 978-1-4842-7038-7. Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine...
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Adams Media, 2021. — 272 p. — ISBN 978-1507215517. Level up your Game Master skills with these fun, interactive prompts and activities to help your world building from RPG expert James D'Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D'Amato comes a fun new guide that teaches beginner and experienced...
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2021.05
The MIT Press, 2021. — 171 p. — (Playful Thinking). — ISBN 978-0262044837. An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide...
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Apress, 2021. — 291 p. — ISBN 978-1-4842-6916-9. Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your...
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Springer, 2021. — 220 p. — (Gaming Media and Social Effects). — ISBN 978-981-33-6941-2. This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working,...
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2021.04
2nd Edition. — A K Peters/CRC Press, 2019. — 627 p. — ISBN-13: 978-081-5361-374. Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of...
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CRC Press, 2020. — 446 p. — ISBN 978-1138612631. GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru...
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The MIT Press, 2021. — 328 p. — ISBN 9780262045506. A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow—as conceptualized by the psychologist Mihaly Csikszentmihalyi—describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games,...
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Pearson, 2021. — 472 p. — ISBN 978-0136829737. Every month, hundreds of millions of people around the world are spending billions of hours on Roblox--and Roblox's fast-growing community of developers has already earned hundreds of millions of dollars from their creations. For every burgeoning game developer who is looking to take their Roblox skills to the next level fast, look...
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2021.02
М.: Альпина Паблишер, 2020. — 120 с. — ISBN 978-5-9614-3953-3. Индустрия видеоигр в Финляндии стремительно развивается: ее обороты растут год от года, а в Хельсинки работает больше 50 студий, успешно конкурируя с международными корпорациями. Финские геймдизайнеры создали мрачные вселенные Max Payne и Alan Wake, гоночную серию Trials и фримиум-стратегию Boom Beach. Angry Birds...
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Oxford University Press, 2020. — 297 p. — ISBN 9780190938680. Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores....
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Independently published, 2015. — 511 p. — ISBN 9781511744041. The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs...
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2021.01
2nd edition. — Mercury Learning & Information, 2021. — 338 p. — ISBN 9781683926276. This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made...
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Packt Publishing, 2021. — 205 p.— ISBN 1800561997, 9781800561991. Get up and running with Roblox development and discover professional guidance for working with Roblox components and Lua programming Key Features Explore solutions to common problems faced while creating games on Roblox Learn tips, tricks, and the best practices along with advanced coding techniques to create...
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2020.09
СПб.; Питер, 2020. — 320 с. Еще на стыке тысячелетий видеоигры были сугубо нишевым продуктом для узкой фанатской аудитории – геймеров. В наши дни ситуация другая – игровая индустрия приносит ежегодный доход более $150 миллиардов, обгоняя кинематограф и музыкальный бизнес вместе взятые. Играют все! Цифра эта приведена по состоянию на 2019 год, и динамика впечатляет. Мировая...
  • №59
  • 1,62 МБ
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4th ed. — Apress, 2020. — 374 p. — ISBN: 1484261208. Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app...
  • №60
  • 12,38 МБ
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2020.08
CRC Press, 2021. — 556 p. — ISBN: 978-1-003-05357-6 (ebk). Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as “roguelikes.” For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple...
  • №61
  • 30,52 МБ
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Издательские решения, 2019. — 208 с. — ISBN: 978-5-44-962429-1. Эта книга познакомит вас с профессией дизайнера уровней и расскажет об особенностях проектирования виртуальных миров для компьютерных игр. Как придумать, спланировать и построить игровой уровень? Как манипулировать поведением и эмоциями игрока? Как рассказать историю через окружение? Как сделать пространство...
  • №62
  • 18,43 МБ
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2020.07
Apress Media LLC, 2020. — 336 p. — ISBN13: (electronic): 978-1-4842-6077-7. Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Some of...
  • №63
  • 21,20 МБ
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СПб.: Питер, 2020. — 448 с. — ISBN: 978-5-4461-1376-7. Что такое геймдизайн? Это не код, графика или звук. Это не создание персонажей или раскрашивание игрового поля. Геймдизайн – это симулятор мечты, набор правил, благодаря которым игра оживает. Как создать игру, которую полюбят, от которой не смогут оторваться? Знаменитый геймдизайнер Тайнан Сильвестр на примере кейсов из...
  • №64
  • 2,99 МБ
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John Wiley & Sons, Inc., 2020. — 128 p. — ISBN: 978-1-119-45345-1 (ebk). A technology book for kids! Do you want to create 3D digital games that’ll impress your friends, family, and even yourself? This book shows you how to use Alice, a free 3D game programming environment, to make seriously cool video games you’ll have as much fun building as you will playing! Create your own...
  • №65
  • 23,52 МБ
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2020.06
Packt, 2020. — 368 p. — ISBN: 9781800208087. Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming with this...
  • №66
  • 3,54 МБ
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Packt Publishing, 2019. — 448 p. — ISBN: 978-1-78883-409-4. Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key Features Build a functional and production-ready modern animation system with complete features using C++ Learn basic, advanced, and skinned animation programming...
  • №67
  • 3,59 МБ
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2nd Edition. — Pearson Eduction, Inc., 2020. — 576 p. — ISBN13: 978-0-13-652781-7. In Agile Game Development , Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more...
  • №68
  • 8,37 МБ
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2020.04
MIT Press, 2020. — 152 p. — ISBN: 978-0262043533. How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an...
  • №69
  • 5,85 МБ
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Watson-Guptill, 2012. — 240 p. — ISBN10: 0823098478. Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the...
  • №70
  • 43,38 МБ
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2020.03
Packt Publishing, 2019. — 104 p. — ISBN: 978-1-83921-494-3. Adapt to a world of digitalization and get ready to become a successful player in the new engineering game Organizations today face an increasingly complex and dynamic environment, whatever their market. This change requires new systems that are built on the foundation of a new kind of engineering and thinking. The New...
  • №71
  • 5,57 МБ
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2020.02
CRC Press, 2018. — 630 p. — ISBN13: 978-1-4987-8874-8. This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in...
  • №72
  • 20,47 МБ
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2020.01
Apress, 2020. — 153 p. — ISBN13: (electronic): 978-1-4842-5305-2. Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You’ll learn about variables; integer,...
  • №73
  • 7,10 МБ
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2nd Edition. — Packt Publishing, 2019. — 942 p. — ISBN: 978-1-83864-857-2. Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll...
  • №74
  • 16,46 МБ
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2nd Edition. — Razeware LLC., 2019. — 713 p. — ISBN: n/a. Build your own low-level game engine in Metal! This book will introduce you to graphics programming in Metal — Apple’s framework for programming on the GPU. By the end of this book, you’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games. Metal is a unified application...
  • №75
  • 203,77 МБ
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2019.12
William Pollock, 2020. — 137 p. — ISBN13: 978-1-59327-944-8. Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make...
  • №76
  • 10,58 МБ
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2019.08
3rd Edition. — A K Peters/CRC Press, 2019. — 654 p. — ISBN10: 1138632058; ISBN13: 978-1138632059. Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games...
  • №77
  • 62,37 МБ
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Apress, 2014. — 470 p. — ISBN: 978-1-4842-0415-3. Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll...
  • №78
  • 26,35 МБ
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2019.07
Routledge, 2019. — 208 p. — ISBN10: 0367184796, 13 978-0367184797. We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development...
  • №79
  • 2,23 МБ
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2019.06
Apress, 2019. — 394 p. — ISBN: 1484245326. Expand your basic knowledge of Python and use PyGame to create fast-paced video games with great graphics and sounds. This second edition shows how you can integrate electronic components with your games using the build-in general purpose input/output (GPIO) pins and some Python code to create two new games. You`ll learn about...
  • №80
  • 6,22 МБ
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2019.04
Amazon Digital Services LLC, 2019. — 328 р. In the first 20 chapters, learn to program in C on Windows with over 30 examples. No prior programming knowledge is needed. Then for the remaining 20 chapters put your new found knowledge to use and learn how to program an arcade quality game - Asteroids. Full instructions are provided for installing all the free software that you'll...
  • №81
  • 1,77 МБ
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2019.03
Adams Media, 2019. — 256 р. — (Unofficial Robloxя). — ISBN: 978-1721400072. Learn how to code using the programing language Lua to create new objects and games in the Roblox world: from teleporting objects (or PCs/NPCs!), to adding and applying power ups, to creating a leaderboard, and allowing players to save their games. This book walks you through the basics of the studio...
  • №82
  • 31,17 МБ
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2018.11
Packt Publishing, 2013. — 358 p. The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market. Mobile Game Design...
  • №83
  • 18,74 МБ
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2018.09
Apress, 2015. — 270 p. Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience. One of the hardest parts of game...
  • №84
  • 2,94 МБ
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Routledge, 2017. — 702 p. — ISBN: 1138428396. Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and...
  • №85
  • 4,29 МБ
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2018.08
CRC Press, 2018. — 556 p. — 4 ed. Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game...
  • №86
  • 19,43 МБ
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2018.07
Watson-Guptill Publications, 2015. — 210 p. With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to...
  • №87
  • 3,58 МБ
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CreateSpace Independent Publishing, 2015. — 247 p. Learn Mobile Game Development in One Day Using Gamesalad is for anyone who wants to learn how to create their own video games for desktop and mobile devices. While this is an introductory book that assumes you have no previous game development experience, you’ll find that once you have completed all of the chapters and exercises,...
  • №88
  • 6,32 МБ
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The MIT Press, 2014. — 192 p. — ISBN: 0262026864. An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary...
  • №89
  • 3,51 МБ
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Mercury Learning and Information LLC, 2015. — 465 p. — ASIN B00XZCZ0DC, ISBN13: 978-1-937585-40-2. This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Three real games are created (2D and 3D) as you work through the text, and...
  • №90
  • 2,60 МБ
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Packt Publishing, 2014. — 114 p. — ISBN: 9781783283613. Clickteam Fusion is an extremely powerful yet easy-to-use visual creation tool. With Clickteam Fusion’s amazing event editor system, you are able to quickly generate games or apps without having to master a traditional programming language. Clickteam Fusion is a game and application authoring tool that allows you to design...
  • №91
  • 6,90 МБ
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Addison-Wesley, 2017. — 464 p. — ISBN: 0134667603. In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a...
  • №92
  • 5,42 МБ
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Routledge, 2016. — 544 p. — ISBN: 9781138657052. The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing...
  • №93
  • 2,61 МБ
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Wiley, 2017. — 256 p. Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create!
  • №94
  • 25,11 МБ
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2018.06
No Starch Press, 2018. — 256 p. — ISBN: 9781593278533. Step-by-step coding projects will show you how to write programs that automatically dig mines, collect materials, craft items, and build anything that you can imagine. Along the way, you’ll explore key computer science concepts like data types, functions, variables, and more. Learn how to: – Program robots that make smart...
  • №95
  • 33,00 МБ
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2018.05
Springer, 2018. — 122 p. — ISBN: 3319779524. A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Nintendo Wii, Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies...
  • №96
  • 2,88 МБ
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Apress, 2018. — 281 p. — ISBN: 148423491X. Learn how to take your existing knowledge of Ethereum and Solidity to the next level. Hone your development skills and become more familiar with the syntax of the Solidity language by working through well-tested, well-documented intermediate-level sample projects. You will begin by covering the basics of Ethereum, Solidity, and gaming...
  • №97
  • 1,85 МБ
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CRC Press, 2015. — 312 p. — ISBN10: 1498704689, ISBN13: 978-1-4987-0469-4. A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving...
  • №98
  • 1,51 МБ
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Packt Publishing, 2018. — 476 p. — ISBN: 1787121798. Design accessible and creative games across genres, platforms, and development realities If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry...
  • №99
  • 86,15 МБ
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2018.04
2016. — 190 p. — ISBN: 1536826855. Good escape rooms are made by thinking of the player experience first. Escape the Game covers all aspects of creating your escape room from scratch. The book is meant to inspire designers to think holistically and to think about their escape rooms as more than the sum of their parts. If you are thinking of opening an escape game or are...
  • №100
  • 8,38 МБ
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2018.03
Packt Publishing, 2017. — 480 p. — ISBN: 978-1-78712-366-3. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers,...
  • №101
  • 10,59 МБ
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2017. — 124 p. — ISBN: 0692920927. Working in the video game industry is an incredibly rewarding career, but it's hard to break in unless you have insider knowledge. This book levels the playing field. Learn how to start your career making video games, directly from game industry expert Jason W. Bay. Topics range from choosing a career track, all the way through writing your...
  • №102
  • 672,91 КБ
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2018.02
Addison-Wesley Professional, 2018. — 528 p. You can program games in many languages, but C++ remains the key language used by many leading development studios. Since it’s the language used in their enormous code bases, it’s the language they need to maintain and improve their games, and look for most often when hiring new developers. Game Programming in C++ is today’s practical,...
  • №103
  • 24,53 МБ
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Packt Publishing, 2018. — 344 p. — ISBN: 1788629221. Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build...
  • №104
  • 4,83 МБ
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2018.01
Packt Publishing, 2013. — 50 p. Expand your Minecraft world by learning to code with Minecraft: Pi Edition Overview Learn something new in an Instant! A short, fast, focused guide delivering immediate results Enhance your Minecraft building techniques using computer code Get started with the Linux operating system on the Raspberry Pi Make the Minecraft world interact with the real...
  • №105
  • 263,90 КБ
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Adams Media, 2018. — 256 p. — ISBN13: 978-1507205334. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm. There are so many games and social worlds to create with the platform, and this guide gives you the advice you need to get started. With everything...
  • №106
  • 36,45 МБ
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First Second, 2016. — 256 p. — ISBN13: 978-1626723153. It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and you’ll see those brightly colored geometric shapes everywhere. You’ll see them in your dreams. Alexey Pajitnov had big ideas about games. In 1984, he created Tetris...
  • №107
  • 8,31 МБ
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2017.12
Fairchild Books, 2016. — 192 p. — ISBN13: 978-1472567116. A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights...
  • №108
  • 4,77 МБ
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Packt Publishing, 2015. — 175 p. Create awesome cross-platform games in no time, and with no coding This guide will teach you everything you need to know to start developing your own game, from the design process, to the creation, and in-depth development features of GameSalad. Create a complete game through the course of the book with in-depth, hands-on instructions Start...
  • №109
  • 10,83 МБ
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Harper Paperbacks, 2017. — 320 p. Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind...
  • №110
  • 948,48 КБ
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2017.11
Apress, 2017. — 159 p. — ISBN: 978-1-4842-3215-6. Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to...
  • №111
  • 1,61 МБ
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2017.08
Packt Publishing, 2015. — 188 p. — ISBN13: 978-1785289781. Haxe is a powerful and high-level multi-platform language that's incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and...
  • №112
  • 1,17 МБ
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CRC Press, 2017. — 296 p. — ISBN13: 978-1498703840. The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and...
  • №113
  • 3,73 МБ
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The MIT Press, 2015. — 728 p. — ISBN13: 978-0262028004. What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable...
  • №114
  • 2,90 МБ
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CreateSpace Independent, 2017. — 228 p. With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: Midway 8080 (Space Invaders) VIC Dual (Carnival) Galaxian/Scramble (Namco) Atari Color...
  • №115
  • 1,09 МБ
  • добавлен
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2017.07
Apress, 2017. — 745 p. — ISBN10: 148422969X, ISBN13: 978-1484229699. Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and...
  • №116
  • 1,91 МБ
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Bloomsbury Visual Arts , 2017. — 272 p. — ISBN: 147256748X. Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for...
  • №117
  • 17,01 МБ
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2017.06
Packt Publishing, 2017. — 394 p. — ISBN: 978-1-78712-783-8. Utilize proven solutions to solve common problems in game development. You’ve learned how to program, and you’ve probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer...
  • №118
  • 2,57 МБ
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CRC Press, 2016. — 312 p. — ISBN13: 978-1498706407. "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise...
  • №119
  • 5,24 МБ
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2017.04
Christer Kaitila The Game Jam Survival Guide ISBN: 9781849692502 Packt Publishing April 2012 Game jams are fun. They are a creative, exciting, social experience. The goal of a game jam is to design a video game, either alone or in teams, as fast as is humanly possible; usually in a single weekend. The Game Jam Survival Guide, written to help you have more fun and achieve greater...
  • №120
  • 2,71 МБ
  • добавлен
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Packt Publishing, 2016. — 268 p. — ISBN: 978-1-78646-086-8. Create stunning 3D multiplayer games with integrated cloud-based features Amazon’s Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and...
  • №121
  • 6,34 МБ
  • добавлен
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2017.03
Springer, 2017. — 176 p. — ISBN: 978-3-319-53087-1. This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement...
  • №122
  • 3,99 МБ
  • добавлен
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Packt Publishing, 2017. — 480 p. — ISBN: 978-1-78712-366-3. Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers,...
  • №123
  • 10,59 МБ
  • добавлен
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Packt Publishing, 2016, 346 pages, ISBN: 1785882724. C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However,...
  • №124
  • 1,41 МБ
  • добавлен
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2017.02
Packt Publishing, 2017. — 442 p. — ISBN: 139781786469885. SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of...
  • №125
  • 12,59 МБ
  • добавлен
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New Riders, 2015. — 480 p. — ISBN13: 9780134396750. Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions...
  • №126
  • 8,34 МБ
  • добавлен
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2017.01
Packt Publishing, 2017. — 334 p. — ISBN13: 9781787122888. Have you been bitten by the Pokemon Go bug yet? If yes, then this is the right book for you. Location-based AR games have been around for a few years. They have struggled to gain popularity until just recently with the monumental release of Pokemon Go. Now, with the explosive popularity of the genre, novice and...
  • №127
  • 8,97 МБ
  • добавлен
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Focal Press, 2014. — 376 p. — ISBN: 978-0415812290. Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule....
  • №128
  • 7,18 МБ
  • добавлен
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2nd edition. — Mercury Learning and Information, 2017. — 450 p. — ISBN: 1683920295. This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the 60s to today's triple-A titles; Part II asks and answers the key question: what does a games...
  • №129
  • 4,37 МБ
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2016.12
Addison-Wesley, 2016. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work,...
  • №130
  • 9,88 МБ
  • добавлен
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2016.10
СПб.: Питер, 2016. — 368 с. — (Библиотека программиста). — ISBN: 978-5-496-02290-3. Сетевые многопользовательские игры — это многомиллиардный бизнес, привлекающий десятки миллионов игроков. Эта книга на реальных примерах рассказывает об особенностях разработки таких игр и основах построения надежной многопользовательской архитектуры. Вы узнаете об основах сетевого...
  • №131
  • 3,05 МБ
  • добавлен
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2016.05
CRC Press, 2015. — 188 p. — ISBN10: 148224019X, ISBN13: 978-1-4822-4019-1. Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin. This book addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools. Designing the User Experience...
  • №132
  • 2,52 МБ
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2016.02
Packt Publishing, 2016. — 512 p. — ISBN: 978-1-78216-887-4. Код примеров к книге выложен здесь. Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers’ needs. Using Qt...
  • №133
  • 7,67 МБ
  • добавлен
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Addison-Wesley, 2015. — 384 p. — ISBN10: 0134034309, ISBN13: 978-013-403430-0. The Practical Guide to Building Reliable Networked Multiplayer Games. Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering...
  • №134
  • 14,59 МБ
  • добавлен
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2015.08
Packt Publishing, 2015. — 206 p. — ISBN: 978-1-78439-945-0. With the incredible growth in the global games industry over the past few years, Stencyl makes it possible for anyone to learn how to create amazing, engaging, and polished 2D games in just a fraction of the time. Whether you are new to game development or an experienced developer looking for a quicker, more intuitive...
  • №135
  • 11,05 МБ
  • добавлен
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2015.07
Focal Press, 2015. — 336 p. — ISBN10: 1138828424, ISBN13: 978-1-138-82842-1 (pbk), 978-1-315-73841-3 (ebk). The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app...
  • №136
  • 3,57 МБ
  • добавлен
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2015.03
Genever Benning, 2014. — 380 p. — ISBN10: 0990582906, ISBN13: 978-0-9905829-2-2. На англ. языке. The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects...
  • №137
  • 4,52 МБ
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2015.02
Theresa Hill, 2015. — 480 p. — ASIN: B00TU8AZQ2. На англ. языке. This book introduces the reader to the necessary programming skills necessary to develop 2D and 3D computer games. The book lists a number of common game mechanics, and illustrates through examples how these mechanics can be bound to each other to both give the required behavior and allow the player to interact...
  • №138
  • 14,33 МБ
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2014.02
Packt Publishing, 2013. — 116 p. — ISBN: 178398354X. На англ. языке. Starling makes it very easy for an ActionScript developer to create cross-platform, multiplayer games. Starling utilizes GPU to render all the content for excellent performance on a wide range of devices. Multiplayer games have become a very lucrative market, pulling in more and more developers who try to...
  • №139
  • 2,89 МБ
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Packt Publishing, 2013. — 116 p. — ISBN: 1849699097. Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in...
  • №140
  • 1,31 МБ
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2013.12
Packt Publishing, 2013, ISBN: 1849697442, 244 pages. With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn...
  • №141
  • 3,88 МБ
  • добавлен
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Addison-Wesley, 2013. — 352 p. — ISBN10: 0321940156, ISBN13: 978-0321940155. На англ. языке. Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical...
  • №142
  • 36,66 МБ
  • добавлен
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2013.10
Apress, 2013. — 316 p. — ISBN: 1430258306. Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing...
  • №143
  • 1,51 МБ
  • добавлен
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Pact Publishing, 2013. — 256 p. — ISBN: ISBN: 978-1-84969-682-1. На англ. языке. SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices. SDL Game Development guides you through creating your first 2D game...
  • №144
  • 3,24 МБ
  • добавлен
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Packt Publishing, 2013. — 296 p. — ISBN: 978-1-84969-684-5. На англ. языке. Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful...
  • №145
  • 3,42 МБ
  • добавлен
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2013.09
Packt Publishing, 2013. — 256 p. — ISBN: 1849696829. На англ. языке. SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices. SDL Game Development guides you through creating your first 2D game using...
  • №146
  • 3,25 МБ
  • добавлен
  • описание отредактировано
Packt Publishing, 2013. — 322 p. — ISBN: 1849694184. На англ. языке. Over 65 recipes that will help you create and develop amazing mobile applications! PlayStation Mobile (ранее PlayStation Suite) - программное обеспечение для разработчиков, позволяющее разрабатывать и размещать созданные пользовательские приложения в PlayStation Store и на сертифицированные устройства...
  • №147
  • 7,30 МБ
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2013.03
Packt Publishing, 2012. - 380 pages. На англ. языке. Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine In Detail Torque 3D is a popular game engine that supports you in every step along the way to making your game a reality. Even with all of the power and tools that Torque 3D provides, finishing a high quality 3D game requires time...
  • №148
  • 12,65 МБ
  • добавлен
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2013.02
O’Reilly Media, 2013. - 416 pages. ISBN: 1449337937. Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that...
  • №149
  • 4,82 МБ
  • добавлен
  • описание отредактировано
2012.10
2nd edition. New Riders, 2009. 700 pages ISBN10: 0321643372; ISBN13: 978-0321643377; To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading...
  • №150
  • 6,60 МБ
  • добавлен
  • описание отредактировано
Packt Publishing, 2012. - 191 p. - ISBN: 978-1849517942 Processing is probably the best known creative coding environment that helps you bridge the gap between programming and art. It enables designers, artists, architects, students and many others to explore graphics programming and computational art in an easy way, thus helping you boost your creativity. "Processing 2:...
  • №151
  • 13,69 МБ
  • добавлен
  • описание отредактировано
2012.09
New Riders, 2012, ISBN: 0321820274, 360 pages. This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what...
  • №152
  • 51,48 МБ
  • добавлен
  • описание отредактировано
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O’Reilly Media, 2011. — 208 p. What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game...
  • №153
  • 5,25 МБ
  • дата добавления неизвестна
  • описание отредактировано
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