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JavaFX

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Apress, 2020. — 559 p. — ISBN13: (electronic): 978-1-4842-4926-0. Build enhanced visual experiences and design and deploy modern, easy-to-maintain, client applications across a variety of platforms. This book will show you how these applications can take advantage of the latest user interface components, 3D technology, and cloud services to create immersive visualizations and...
  • №1
  • 14,37 МБ
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4th ed. — Springer, 2019. — 768 p. — (Texts in Computer Science). — ISSN: 1868-095X (electronic). This easy-to-follow textbook teaches Java programming from first principles, as well as covering design and testing methodologies. The text is divided into two parts. Each part supports a one-semester module, the first part addressing fundamental programming concepts, and the...
  • №2
  • 50,35 МБ
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Packt Publishing, 2018. — 378 p. — ISBN: 978-1-78829-382-2. Design modern, rich interfaces for Java apps using JavaFX 10 JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation....
  • №3
  • 6,87 МБ
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Apress Media LLC, 2022. — 228 p. — ISBN-13: 978-1-4842-8625-8. Understand real-world game development concepts using the JavaFX game engine called FXGL. The core focus of the book is on developing a standalone game or an application with FXGL. We will start with an overview of the book followed by requisite concepts from Java and JavaFX that will be used throughout this book....
  • №4
  • 7,19 МБ
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3rd Edition. — Apress Media LLC, 2024. — 644 p. — ISBN-13: 979-8-8688-0998-9. Build enhanced visual experiences and design and deploy modern, easy-to-maintain, client applications across a variety of platforms. This book will show you how these applications can take advantage of JavaFX’s latest user interface components, 3D technology, and cloud services to create immersive...
  • №5
  • 11,11 МБ
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Apress, 2017. — 649 p. — ISBN13: 978-1-4842-0974-5. Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn...
  • №6
  • 23,30 МБ
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Independently published, 2018. — 271 p. — ISBN 978-87-403-2188-3. The book introduces JavaFX as an alternative to Swing and Java2D, thus treating how to work with 2D graphics in JavaFX, as well as the main components and layout. The goal is that you will quickly be able to write programs with a graphical user interface using JavaFX. There are many topics, especially JavaFX...
  • №7
  • 2,56 МБ
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Independently published, 2018. — 370 p. — ISBN 978-87-403-2200-2. The book focuses primarily on JavaFX properties and data bindings, but also treats the basic architecture of a JavaFX application as Model-View-Presenter. Other important topics are advanced controls like TableView and TreeView and also charts and 3D graphics are mentioned. The book requires knowledge of JavaFX...
  • №8
  • 2,56 МБ
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